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First Pitch

Learning · Roles & Positions

Your Role on the Team

A great team is nine kids doing nine different jobs really well, not nine kids all trying to be the same player. Find your spot, meet your character, and learn why your role matters every single inning.

The Batting Order

Nine spots, nine jobs, plus three more if your team bats everyone. Coaches don't put the best hitter first and the "worst" hitter last. They build a lineup like a story, with each spot setting up the next.

1 → 12
“Your spot is not your rank. Your spot is your mission. Know your job, get on base, run hard, and pass the bat.”
Coach
Leadoff hitter

Spark

#1

“Get on base and start the offense.”

What this role does

Lead off the game and lead off innings. See pitches, work the count, get on any way you can: walk, bunt, hit-by-pitch, line drive, infield hit. They all count the same.

Superpower

Patience plus speed. You take close pitches and turn singles into doubles on the bases.

Why the team needs you

The whole lineup behind you is built to drive runs in. If you reach base, the team scores. If you make an out on the first pitch, four hitters never come up.

Pro tip: Your stat is on-base percentage, not batting average. A walk is a win.
Two-hole hitter

Link

#2

“Move Spark along and connect to the big bats.”

What this role does

Move the runner. Bat control is your thing: hit-and-runs, bunts, opposite-field grounders, and long at-bats that let Spark steal.

Superpower

You put the bat on almost any pitch and choose where the ball goes.

Why the team needs you

You're the bridge between the spark and the bashers. A good two-hole turns a single into a runner on third with one out.

Pro tip: Choke up with two strikes. A strikeout here wastes Spark's hard work.
Three-hole hitter

Barrel

#3

“Hit it hard and drive the inning.”

What this role does

Be the most complete hitter on the team. Hit for average, hit for power, run hard, and almost never strike out looking.

Superpower

You barrel up the baseball. A single drives in a runner from second; a double clears the bases.

Why the team needs you

You come up in almost every big inning. The top of the order is supposed to be on base when you walk up, and you cash them in.

Cleanup hitter

RBI

#4

“Bring runners home.”

What this role does

Drive runners in. You're often the strongest hitter: line drives in the gaps, deep fly balls, hard contact that scores runners from anywhere.

Superpower

Power. When you square one up, the outfielders take a step back.

Why the team needs you

Your single can score two. Your double can score three. Coaches build the whole lineup so this spot comes up with people on base.

Pro tip: A strikeout with the bases loaded hurts more than anywhere else in the order. Stay short to the ball.
Five-hole hitter

Rocket

#5

“Keep pressure on with hard contact and speed.”

What this role does

Punish the pitcher for being careful with RBI. Drive in any runners cleanup didn't, take the extra base, and keep the rally alive.

Superpower

Power plus speed. You stretch singles into doubles and force the defense to rush.

Why the team needs you

If you're a threat, the pitcher has to throw strikes to #4. That's how the heart of the order does damage.

Six-hole hitter

Igniter

#6

“Start the next wave.”

What this role does

Restart the inning when the top of the order goes quiet. Tough at-bats, situational hitting, never give an out away.

Superpower

You re-light innings. A leadoff hit from the six spot turns the lineup over with momentum.

Why the team needs you

If the heart of the order goes 1-2-3, you decide whether the inning dies or a second rally begins.

Seven-hole hitter

Battler

#7

“Compete, walk, foul off pitches, be hard to strike out.”

What this role does

Wear the pitcher down. Foul off close pitches, take ball four, find a way on base no matter how the at-bat starts.

Superpower

Grit. Long at-bats from the bottom of the order break a pitcher's count and pitch limit.

Why the team needs you

Innings die in the bottom of the order. Every time you keep one alive, the top comes back around.

Eight-hole hitter

Turbo

#8

“Run hard and pressure the defense.”

What this role does

Get on base however you can, then run. Beat out grounders, take the extra base, steal when the catcher isn't looking.

Superpower

Hustle and speed. You turn fielders' small mistakes into bases.

Why the team needs you

A runner on with Bridge and Spark coming up = an instant rally. The kid who never stops running changes the game.

Nine-hole hitter

Bridge

#9

“Flip the lineup back toward the top.”

What this role does

Get on base for the top of the order. Speed and a good eye matter more than power here. Bunt for a hit if it's there.

Superpower

You're the second leadoff. A walk and a stolen base is the same as a double.

Why the team needs you

In youth games the lineup turns over fast. A 9-1-2 mini-rally is how scores explode in the late innings.

Pro tip: Hitting ninth is NOT a punishment: great coaches put a fast, smart hitter here on purpose.
Ten-hole (continuous lineup)

Charger

#10

“Create something when the inning feels quiet.”

What this role does

When the bottom of the order keeps batting, you're the one who has to manufacture a run. Move a runner, slap a single, lay down a bunt. Make something happen.

Superpower

You play with no pressure and nothing to lose. That's a weapon.

Why the team needs you

Continuous lineups (every kid bats) live or die at #10-12. If you go down quietly, the inning ends. If you charge, the rally rolls into Spark again.

Eleven-hole (continuous lineup)

Hustle

#11

“Run everything out and help the team.”

What this role does

Never give an at-bat away. Sprint out of the box on every ball you put in play, take the extra base, slide hard but safe.

Superpower

Effort. You make the defense rush, and rushed defenses make errors.

Why the team needs you

The team that hustles late in the order wins more youth games than the team with the bigger bats. Effort is contagious.

Pro tip: Run hard to first on EVERY ground ball. The kid who hustles is the kid who hits leadoff next year.
Twelve-hole (continuous lineup)

Fuse

#12

“Get on base and light it up for the top.”

What this role does

Light the fuse for Spark. Reach base any way you can (a walk, an error, a bloop, a hard grounder) and pass the bat back to the top.

Superpower

You set up the explosion. The biggest innings start with the kid at the bottom getting on.

Why the team needs you

A two-out walk from #12 turns into a three-run inning when Spark, Link, and Barrel follow. That's how blowouts begin.

Fielding Positions

Pitcher to right field. Every glove on the diamond has a superpower. Some you see on every pitch, some win the game with one play. All nine matter.

9 positions
“Every position has a job. Know your role, talk loud, back up the play, and turn the ball into outs.”
Coach
Pitcher

Engine

P

“Starts every play, controls the pace, attacks the zone.”

What this role does

Throw strikes, change speeds, and field your position: comebackers, bunts, and covering first base on grounders to the right side.

Superpower

Control. A pitcher who throws strikes beats a pitcher who throws hard but wild, every single time.

Why the team needs you

Nothing happens until you throw the ball. Strikes keep your defense awake; walks put runs on the board for free.

Pro tip: After your pitch, you're a fielder. Glove up, watch the ball, and move.
Catcher

Captain

C

“Leads the defense, blocks, communicates, keeps everyone locked in.”

What this role does

Catch every pitch, block balls in the dirt, throw out base-stealers, field bunts, tag runners at home, and call pitches with the coach.

Superpower

Toughness and brains. You wear all the gear, take all the foul tips, and know what every fielder is doing on every pitch.

Why the team needs you

You're the only player facing the field. You see things nobody else can, and you're the one who keeps the runner at third instead of letting them score on a wild pitch.

Pro tip: Talk. Loud. Call the outs, remind cutoffs, fire up the pitcher. Quiet catchers don't lead.
First baseman

Anchor

1B

“Catches everything, saves throws, owns the bag.”

What this role does

Catch every throw from the infield: high, low, in the dirt. Hold runners on, scoop short-hops, and cover first on bunts.

Superpower

Soft hands and a long reach. You turn bad throws into outs.

Why the team needs you

Almost every infield out ends at first. A first baseman who can scoop saves your shortstop, second baseman, and third baseman from errors all game.

Second baseman

Flash

2B

“Quick feet, quick hands, turns small plays into outs.”

What this role does

Field grounders on the right side, turn double plays with the shortstop, cover first on bunts, and be the cutoff on balls to right field.

Superpower

Quick feet and a quick release. Your throws are short but they have to be fast and accurate.

Why the team needs you

More balls are hit between first and second than almost anywhere else in youth ball. You stop a single from becoming a runner in scoring position.

Shortstop

Quarterback

SS

“Runs the infield, covers ground, makes the big decisions.”

What this role does

Cover the most ground of any infielder. Field grounders, take throws from the catcher on steals, turn double plays, and be the relay on balls to left and center.

Superpower

Range, arm, and instincts. You read the swing before the bat hits the ball.

Why the team needs you

Coaches put their best athlete here for a reason: more plays come your way than anywhere on the infield, and a great shortstop hides a lot of weaknesses.

Pro tip: Communicate on every pitch. Who's covering on a steal? Who has the bag on a bunt? You decide.
Third baseman

Wall

3B

“Brave corner, hard shots, no fear.”

What this role does

Guard the line, field bunts and slow rollers barehanded, make the long throw to first, and tag runners coming from second on a hit.

Superpower

Quick reactions and a strong arm. You don't have time to think. You react.

Why the team needs you

Right-handed hitters pull the hardest balls right at you. A third baseman who isn't afraid saves doubles down the line every inning.

Left fielder

Hawk

LF

“Tracks fly balls, backs up third, protects the line.”

What this role does

Catch fly balls in left, back up every throw to second and third base, charge ground balls, and hit the cutoff.

Superpower

Hustle and reads. The ball is in the air longer here. Your first step decides if it's a catch or a triple.

Why the team needs you

Most youth hitters are right-handed and pull the ball. That means more balls come to left field than anywhere else in the outfield.

Pro tip: Back up EVERY throw. Even when nothing happens 9 times, the 10th time saves a run.
Center fielder

Ranger

CF

“Covers the most grass, leads the outfield, backs up everyone.”

What this role does

Cover the biggest piece of grass on the field. Call off the other outfielders on anything you can catch, back up second base, and run down balls in the gaps.

Superpower

Speed and confidence. You're the captain of the outfield. Everyone else takes a step back when you call it.

Why the team needs you

A great centerfielder turns extra-base hits into outs. One robbed double can save the whole inning.

Pro tip: Call it loud, "Ball! Ball! Ball!", and call it early. Collisions happen when nobody calls it.
Right fielder

Cannon

RF

“Strong throws, backs up first, keeps runners honest.”

What this role does

Catch fly balls in right, throw out runners trying to take an extra base, back up first base on EVERY ground ball, and back up second on throws from the catcher.

Superpower

The strongest outfield arm. Your throw to third is the longest one on the field, and it has to be on a line.

Why the team needs you

Right field is NOT where you hide a player. Backing up first base saves overthrown grounders from becoming runs every game, and a left-handed pull hitter sends rockets your way.

Pro tip: When a ground ball is hit ANYWHERE on the infield, sprint toward first base. Every time. No exceptions.

No role is bigger than the team

A leadoff hitter who can't bunt loses games. A right fielder who backs up first base on every grounder wins them. The best players in the world are the ones who learn their job first, and then help the player next to them do theirs.

Your Role on the Team · First Pitch